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Razorback (standard unit) Follow

razorback.png

Class: Fighter

Weight: 2

Race: Beast

Time: 30

Gold: 35

Attack type: physical

Level Health Speed Attack P.Def M.Def
0 505 316 396 313 255
1 510 335 400 332 270
2 541 355 424 352 287
3 573 376 449 373 304
4 607 399 476 395 322
5 644 435 505 419 341
6 683 461 535 444 362
7 724 489 567 471 383
8 767 586 601 499 406
9 813 621 637 529 431
10 862 659 676 561 457
11 911 697 715 593 483
12 960 735 754 625 509 

Razorback is a Fighter type unit with low attack, defense, and average speed. Razorback's unique ability poisons its target with each attack, dealing significant damage over 2 turns. The poison damage increases based on the amount of Razorbacks in the squad. And thus, large squads of Razorbacks can deal shocking amounts of damage with their poison.

As Beasts, Razorbacks share a passive racial ability: gut-feeling. It allows the Beast to deal 20% more damage to a previously attacked target, or to a target that's previously attacked the Beast. At the same time, this unit is also subject to any skills or abilities affecting Beasts, most notably those of the Catcher.

Level Skill
0 Each attack poisons the target for 2 turns, dealing damage equal to 0.4 of the base attack value.
1 Each attack poisons the target for 2 turns, dealing damage equal to 0.45 of the base attack value.
2 Each attack poisons the target for 2 turns, dealing damage equal to 0.5 of the base attack value.
3  Each attack poisons the target for 2 turns, dealing damage equal to 0.55 of the base attack value.
4  Each attack poisons the target for 2 turns, dealing damage equal to 0.6 of the base attack value.
5  Each attack poisons the target for 2 turns, dealing damage equal to 0.65 of the base attack value.
6  Each attack poisons the target for 2 turns, dealing damage equal to 0.7 of the base attack value.
7  Each attack poisons the target for 2 turns, dealing damage equal to 0.75 of the base attack value.
8  Each attack poisons the target for 2 turns, dealing damage equal to 0.8 of the base attack value.
9  Each attack poisons the target for 2 turns, dealing damage equal to 0.85 of the base attack value.
10 Each attack poisons the target for 2 turns, dealing damage equal to 0.95 of the base attack value.
 11 Each attack poisons the target for 2 turns, dealing damage equal to 0.92 of the base attack value.
12  Each attack poisons the target for 2 turns, dealing damage equal to 0.94 of the base attack value. 

 

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