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Dendroid (standard unit) Follow

dendroid.png

Class: Fighter

Weight: 4

Race: Dendroid

Time: 90

Gold: 130

Attack type: physical

Level Health Speed Attack P.Def M.Def
0 3214 136 612 701 212
1 3246 144 649 708 225
2 3279 153 688 715 238
3 3475 162 729 758 252
4 3684 172 773 803 268
5 3905 187 819 852 284
6 4139 198 868 903 301
7 4388 210 920 957 319
8 4651 223 975 1014 338
9 4930 236 1034 1075 358
10 5226 250 1096 1140 380
11 5522 264 1158 1205 402
12 5818 278 1220 1270 424

Dendroid is a Fighter type unit with low attack, speed and good defense. However, their defensive orientation (in both theme and stats) makes them more of Protectors rather than Fighters. Dendroid's special ability is a chance to stun its target with basic attacks. They're remarkably similar to the basic unit, Maul Fighter. In fact, they can be used together with the Maul Fighter to offer more opportunities to stun enemies. Dendroids also benefit from increased healing, which makes them very sturdy when paired with Nymphs.

Dendroids are members of the Dendroid (Ent) race. Healing a Dendroid is thus more effective and enemies cannot use lifesteal or vampirism to restore health from attacking the Dendroids. However, Dendroids are also immune to normal resurrection spells and they take 50% more burn damage.

Level Skill
0 Has a 30% chance to stun its target for 1 turn
1 Has a 32% chance to stun its target for 1 turn
2 Has a 34% chance to stun its target for 1 turn
3 Has a 36% chance to stun its target for 1 turn
4 Has a 38% chance to stun its target for 1 turn
5 Has a 40% chance to stun its target for 1 turn
6 Has a 42% chance to stun its target for 1 turn
7 Has a 44% chance to stun its target for 1 turn
8 Has a 46% chance to stun its target for 1 turn
9 Has a 48% chance to stun its target for 1 turn
10 Has a 55% chance to stun its target for 1 turn
11 Has a 57% chance to stun its target for 1 turn
12 Has a 59% chance to stun its target for 1 turn 

 

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