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Shaman (elite unit) Follow

shaman.png

Class: Sorcerer

Weight: 2

Race: no race

Time: 200

Gold: 200

Attack type: magic

Level Health Speed Attack P.Def M.Def
0 1761 366 529 205 602
1 1919 388 561 217 638
2 2092 411 594 239 676
3 2238 436 630 253 717
4 2395 462 668 269 760
5 2539 490 708 285 806
6 2691 519 779 302 854
7 2852 550 825 320 905
8 3023 583 949 339 959
9 3204 618 1006 359 1017
10 3396 655 1067 381 1078
11 3588 692 1128 403 1139
12 3780 729 1189 425 1200

Shaman is a Sorcerer type unit with average magic attack, speed, and good defense. Shaman's unique ability is dancing: this unit has a 30% chance to start a dance for 3 turns, locking down random enemy units for one turn each. Only one unit can be disabled at a time, and the Shaman is ignored by other units during the dance. 

There are certain limits to Shaman's ability. Note that it doesn't work on Ogres or Troglodytes, and several squads of Shamans can't use their ability at the same time. If there's a target in the opponent's army with an ability that allows that unit to be ignored (Succubus, Halfling, or Siren and Shaman with their abilities active), your allied Shaman will not use its ability on them, provided that there are other targets available.

It's advised to protect your Shaman squad, since if your Shaman dies amidst a dance, its target unit will wake up if they haven't missed their turn yet. Keep in mind that if a Shaman's already started their 3-turn dance, the dance will not be interrupted even if there are no valid targets left (i.e. its last stunned target gets killed, and the only enemy squad remaining is, say, Troglodytes). The dance will end after 3 turns.

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