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Fakir (elite unit) Follow

fakir.png

Class: Mage

Weight: 3

Race: Satyr

Time: 300

Gold: 300

Attack type: magical

Level Health Speed Attack P.Def M.Def
0 1991 396 853 340 499
1 2190 424 862 371 549
2 2343 449 939 404 582
3 2507 476 1033 440 617
4 2658 533 1157 480 635
5 2711 587 1169 485 661
6 2901 622 1285 528 700
7 2930 628 1414 539 714
8 3135 666 1555 587 757
9 3354 692 1586 599 765
10 3489 734 1745 653 811
11 3624 776 1904 707 857
12 3759 818 2063 761 903

Fakir is a Sorcerer type unit with average magic attack, good speed and mediocre defense. Fakir's ability grants it a low chance to make enemy Ranged Units and Battle Mages miss their next attack, with an additional chance to put its target's adjacent unit to sleep for one turn. A fully successful Fakir attack can cause a lot of chaos in the enemy army.

Level Skill
0 Has a 1% chance to cause the Ranged Units and Battle Mages to miss. Has a 40% chance to put target's adjacent unit to sleep for 1 turn.
1 Has a 1% chance to cause the Ranged Units and Battle Mages to miss. Has a 42% chance to put target's adjacent unit to sleep for 1 turn.
2 Has a 2% chance to cause the Ranged Units and Battle Mages to miss. Has a 44% chance to put target's adjacent unit to sleep for 1 turn.
3 Has a 2% chance to cause the Ranged Units and Battle Mages to miss. Has a 46% chance to put target's adjacent unit to sleep for 1 turn.
4 Has a 3% chance to cause the Ranged Units and Battle Mages to miss. Has a 48% chance to put target's adjacent unit to sleep for 1 turn.
5 Has a 3% chance to cause the Ranged Units and Battle Mages to miss. Has a 50% chance to put target's adjacent unit to sleep for 1 turn.
6 Has a 4% chance to cause the Ranged Units and Battle Mages to miss. Has a 52% chance to put target's adjacent unit to sleep for 1 turn.
7 Has a 4% chance to cause the Ranged Units and Battle Mages to miss. Has a 54% chance to put target's adjacent unit to sleep for 1 turn.
8 Has a 5% chance to cause the Ranged Units and Battle Mages to miss. Has a 56% chance to put target's adjacent unit to sleep for 1 turn.
9 Has a 5% chance to cause the Ranged Units and Battle Mages to miss. Has a 58% chance to put target's adjacent unit to sleep for 1 turn.
10 Has a 6% chance to cause the Ranged Units and Battle Mages to miss. Has a 60% chance to put target's adjacent unit to sleep for 1 turn.
11 Has a 6% chance to cause the Ranged Units and Battle Mages to miss. Has a 62% chance to put target's adjacent unit to sleep for 1 turn.
12 Has a 6% chance to cause the Ranged Units and Battle Mages to miss. Has a 64% chance to put target's adjacent unit to sleep for 1 turn. 

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