Leveling your warlord unlocks plenty of useful skills, which can help win tough battles.
There are two types of skills in the game:
- Passive skills are enabled at all times, providing bonuses to the warlord and/or the following army, as long as the warlord is alive.
- Active skills can be picked before the battle (up to 2 active skills at a time).
You can specialize your warlord in one of the three branches: Strength, Dexterity and Magic.
Each newly unlocked level grants 4 skill points that can be invested in one of these branches. These points grant their own bonuses respective to the branch, but also have tiers — reaching these allows you to unlock a skill.
If you want to change your warlord build, you can reset your skills with a consumable that can be found in the in-game store, event rewards and more.
Let’s go over the skills.
STRENGTH
Tier 1 skills (20 points)
- Aura of Might (passive): increases physical defense by 25% and hit points by 10% for all Protector units in your army.
- Knockout (active): grants a 35% chance to deal a mighty blow to the fastest enemy unit, but skips the next turn.
- Protection (passive): increases shields’ defense values by 30%.
Tier 2 skills (60 points)
- Regeneration (passive): restores 15% health points every turn.
- Heavy Weapons (passive): allows the warlord to equip two-handed melee weapons.
Tier 3 skills (120 points)
- Paladin’s Oath (passive): the warlord takes 35% reduced damage from demons’ attacks and skills.
- Face the Attack (passive): first enemy attack in battle is always redirected to the warlord, regardless of the initial target.
- Nowhere to Retreat (passive): when deployed at the Wall, the warlord increases garrison army morale by 100 points.
- Destructive Blow (passive): the warlord always deals critical damage to golems and dendroids, provided that a melee weapon is equipped.
Tier 4 skills (175 points)
- Durability (active): grants the warlord a chance to be revived with 10% health points when slain in battle (only works once per battle).
- Giant Slayer (passive): increases warlord’s damage dealt to Bosses by 50%.
Ultimate skill (250 points)
- Heroism (passive): increases army attack by 10% each time the warlord takes damage.
DEXTERITY
Tier 1 skills (20 points)
- Defender (active): grants the warlord a chance to retaliate for each attack on the allied units. The chance to retaliate is increased based on the attacker’s speed (higher means more likely).
- Aura of Dexterity (passive): increases physical attack and speed by 10% for all Fighters and Ranged Units.
- Precision (passive): increases bows’ attack values by 20%.
Tier 2 skills (60 points)
- Weapon in Two Hands (passive): allows dual-wielding of two one-handed weapons. Off-hand (second weapon slot) gets a 80% attack debuff.
- Marauding (passive): increases the warlord’s physical and magic defense by 15% each time the enemy squad is slain.
Tier 3 skills (120 points)
- Poison (passive): first warlord’s basic attack poisons the target for 1 turn, provided that a non-magic weapon is equipped.
- Dodge (passive): the warlord ALWAYS dodges the first attack directed at them.
- Hunt (passive): the warlord deals 40% increased damage to Beasts, provided that a non-magic ranged weapon is equipped.
- Nowhere to Retreat (passive): when deployed at the Wall, the warlord increases garrison army morale by 100 points.
Tier 4 skills (175 points)
- Monster Slayer (passive): increases warlord’s damage dealt to Epic tier units by 50%.
- Berserk (passive): increases warlord’s damage by 14% each time the warlord takes damage.
Ultimate skill (250 points)
- Mastery (passive): grants the warlord a chance to dodge an enemy attack. The chance to dodge is increased based on the warlord’s speed advantage over the attacking enemy unit.
MAGIC
Tier 1 skills (20 points)
- Chain Lightning (active): grants a 35% chance to deal magic damage to 3 enemy units.
- Aura of Magic (passive): increases magic attack by 10% and defense by 25% for all Battle mage and Sorcerer units in the army.
- Item magic (passive): increases staves’ and wands’ attack values by 20%.
Tier 2 skills (60 points)
- Versatility (passive): lowers the skill requirements to equip items by 5%.
- Vampirism (passive): allows the warlord to restore health points equal to 25% of damage dealt with a basic attack.
Tier 3 skills (120 points)
- Fire Magic (passive): first warlord’s basic attack sets the target on fire for 1 turn, provided that a magic weapon is equipped.
- Revival of the Fallen (passive): revives 50% of the fallen units slain by the first attack.
- Festival (passive): increases army morale by 125 if the enemy has Satyr units in their army.
- Nowhere to Retreat (passive): when deployed at the Wall, the warlord increases garrison army morale by 100 points.
Tier 4 skills (175 points)
- Resurrection (active): grants the warlord a 40% chance to resurrect 20% units of the perished squad.
- Silence (active): prohibits a random enemy unit from using their an ability at the beginning of a battle.
Ultimate skill (250 points)
- Unity (passive): restores 100 health points and increases magic attack by 100 each time a unit is slain.