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Hero's skills: Which ones are present in the game? How do they work? Follow

Leveling your warlord unlocks plenty of useful skills, which can help win tough battles.

There are two types of skills in the game:

  1. Passive skills are enabled at all times, providing bonuses to the warlord and/or the following army, as long as the warlord is alive.
  2. Active skills can be picked before the battle (up to 2 active skills at a time).

You can specialize your warlord in one of the three branches: Strength, Dexterity and Magic.

Each newly unlocked level grants 4 skill points that can be invested in one of these branches. These points grant their own bonuses respective to the branch, but also have tiers — reaching these allows you to unlock a skill.

If you want to change your warlord build, you can reset your skills with a consumable that can be found in the in-game store, event rewards and more.

Let’s go over the skills.

STRENGTH

Tier 1 skills (20 points)

  • Aura of Might (passive): increases physical defense by 25% and hit points by 10% for all Protector units in your army.
  • Knockout (active): grants a 35% chance to deal a mighty blow to the fastest enemy unit, but skips the next turn.
  • Protection (passive): increases shields’ defense values by 30%.

Tier 2 skills (60 points)

  • Regeneration (passive): restores 15% health points every turn.
  • Heavy Weapons (passive): allows the warlord to equip two-handed melee weapons.

Tier 3 skills (120 points)

  • Paladin’s Oath (passive): the warlord takes 35% reduced damage from demons’ attacks and skills.
  • Face the Attack (passive): first enemy attack in battle is always redirected to the warlord, regardless of the initial target.
  • Nowhere to Retreat (passive): when deployed at the Wall, the warlord increases garrison army morale by 100 points.
  • Destructive Blow (passive): the warlord always deals critical damage to golems and dendroids, provided that a melee weapon is equipped.

Tier 4 skills (175 points)

  • Durability (active): grants the warlord a chance to be revived with 10% health points when slain in battle (only works once per battle).
  • Giant Slayer (passive): increases warlord’s damage dealt to Bosses by 50%.

Ultimate skill (250 points)

  • Heroism (passive): increases army attack by 10% each time the warlord takes damage.

DEXTERITY

Tier 1 skills (20 points)

  • Defender (active): grants the warlord a chance to retaliate for each attack on the allied units. The chance to retaliate is increased based on the attacker’s speed (higher means more likely).
  • Aura of Dexterity (passive): increases physical attack and speed by 10% for all Fighters and Ranged Units.
  • Precision (passive): increases bows’ attack values by 20%.

Tier 2 skills (60 points)

  • Weapon in Two Hands (passive): allows dual-wielding of two one-handed weapons. Off-hand (second weapon slot) gets a 80% attack debuff.
  • Marauding (passive): increases the warlord’s physical and magic defense by 15% each time the enemy squad is slain.

Tier 3 skills (120 points)

  • Poison (passive): first warlord’s basic attack poisons the target for 1 turn, provided that a non-magic weapon is equipped.
  • Dodge (passive): the warlord ALWAYS dodges the first attack directed at them.
  • Hunt (passive): the warlord deals 40% increased damage to Beasts, provided that a non-magic ranged weapon is equipped.
  • Nowhere to Retreat (passive): when deployed at the Wall, the warlord increases garrison army morale by 100 points.

Tier 4 skills (175 points)

  • Monster Slayer (passive): increases warlord’s damage dealt to Epic tier units by 50%.
  • Berserk (passive): increases warlord’s damage by 14% each time the warlord takes damage.

Ultimate skill (250 points)

  • Mastery (passive): grants the warlord a chance to dodge an enemy attack. The chance to dodge is increased based on the warlord’s speed advantage over the attacking enemy unit.

MAGIC

Tier 1 skills (20 points)

  • Chain Lightning (active): grants a 35% chance to deal magic damage to 3 enemy units.
  • Aura of Magic (passive): increases magic attack by 10% and defense by 25% for all Battle mage and Sorcerer units in the army.
  • Item magic (passive): increases staves’ and wands’ attack values by 20%.

Tier 2 skills (60 points)

  • Versatility (passive): lowers the skill requirements to equip items by 5%.
  • Vampirism (passive): allows the warlord to restore health points equal to 25% of damage dealt with a basic attack.

Tier 3 skills (120 points)

  • Fire Magic (passive): first warlord’s basic attack sets the target on fire for 1 turn, provided that a magic weapon is equipped.
  • Revival of the Fallen (passive): revives 50% of the fallen units slain by the first attack.
  • Festival (passive): increases army morale by 125 if the enemy has Satyr units in their army.
  • Nowhere to Retreat (passive): when deployed at the Wall, the warlord increases garrison army morale by 100 points.

Tier 4 skills (175 points)

  • Resurrection (active): grants the warlord a 40% chance to resurrect 20% units of the perished squad.
  • Silence (active): prohibits a random enemy unit from using their an ability at the beginning of a battle.

Ultimate skill (250 points)

  • Unity (passive): restores 100 health points and increases magic attack by 100 each time a unit is slain.

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