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Efreet (standard unit) Follow

sin_blaze_animation__1_.png

Class: Battle Mage

Race: Demon

Weight: 2

Time: 30

Gold: 35

Attack type: magic

Level Health Speed Attack P.Def M.Def
0 303 233 355 199 202
1 321 247 391 211 214
2 340 262 409 224 227
3 361 278 449 237 241
4 383 294 494 251 255
5 405 312 515 266 270
6 430 331 566 282 287
7 456 350 623 299 304
8 483 371 647 317 322
9 512 394 711 336 341
10 543 417 783 356 362
11 574 440 855 376 383
12 605 463 927 396 404

This is the starting Asmodeia unit. Efreets are Battle Mages with mediocre magic attack, weak defense and average speed. Their ability allows them to send a deadly blast to 3 random targets once they die, making this unit an efficient pick — even if they get killed, they still deal considerable damage. Apart from that, it can prove useful for weaking a stronger opponent's walls or camps and in Celestial Citadel battles.

These units deal 50% more damage to Water Elementals, and they also take 50% increased damage from Water Elementals and Neptunes (both base attacks and abilities).

Note that there are ways to stop the Efreets' ability.

First, it won't trigger if they're the last unit to die. As a result, killing them last or killing all enemies at once is preferable.

Second, their ability cannot trigger if Efreets are stunned or otherwise disabled (like by the Forest Guardian's spears, etc).

And third, their ability can be blocked by "Silence" (mage warlord spell) and other generals' abilities (like Righteous One's "Righteous Power").

Properties:

  • Shared Demon racial ability: the effect of all debuffs on this character is reduced by 50%.
Level Skill
0 Deals 80% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad.
1 Deals 85% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad.
2 Deals 90% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad.
3 Deals 95% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad.
4 Deals 100% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad.
5 Deals 105% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad.
6 Deals 110% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad.
7 Deals 115% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad.
8 Deals 120% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad.
9 Deals 125% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad.
10 Deals 130% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad.
11 Deals 135% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad.
12 Deals 140% of the base attack value as magic damage to 3 enemy units when slain. Damage dealt is calculated based on the original size of the squad. 

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