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Lycan (elite unit) Follow

lycan.png

Class: Ranged

Weight: 3

Race: Beast

Time: 160

Gold: 170

Attack type: physical

Level Health Speed Attack P.Def M.Def
0 1187 515 799 336 169
1 1270 546 862 370 186
2 1384 579 931 392 203
3 1509 614 990 415 215
4 1645 651 1062 440 228
5 1793 690 1149 467 241
6 1954 731 1244 495 256
7 2032 775 1359 524 271
8 2113 822 1511 556 287
9 2198 871 1667 589 305
10 2286 923 1840 624 323
11 2374 975 2013 659 341
12 2462 1027 2186 694 359

Lycan is a Ranged Unit with average attack, defense and good speed. Lycans are the prime damage dealing unit for the Forest (Artemios) branch. Their ability allows this unit to attack its main target and any other enemy squad that skips their turn. As a result, this makes for a perfect synergy with a range of Forest God units, as several of them have disables (dancing, stuns, immobilizing).

There are several properties to the Lycan's abilities: first, it always deals critical damage with its secondary attacks (to other enemy squad that skips their turn). Second, this secondary attack cannot be blocked.

Lycans belong to the race of Beasts, which grants them the shared racial passive: gut-feeling. It allows the Beast to deal 20% more damage to a previously attacked target, or to a target that's previously attacked the Beast. At the same time, this unit is also subject to any skills or abilities affecting Beasts, most notably those of the Catcher.

Level Skill
0 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 50% of the Lycan's base attack value.
1 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 55% of the Lycan's base attack value.
2 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 60% of the Lycan's base attack value.
3 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 65% of the Lycan's base attack value.
4 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 70% of the Lycan's base attack value.
5 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 75% of the Lycan's base attack value.
6 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 80% of the Lycan's base attack value.
7 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 85% of the Lycan's base attack value.
8 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 90% of the Lycan's base attack value.
9 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 95% of the Lycan's base attack value.
10 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 100% of the Lycan's base attack value.
11 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 105% of the Lycan's base attack value.
12 Attacks both its initial target and any other squad that skips a turn. Each squad takes damage equal to 110% of the Lycan's base attack value. 

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