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Cyclops (elite unit) Follow

cyclops.png

Class: Ranged

Weight: 5

Race: no race

Time: 3360

Gold: 2200

Attack type: physical

Level Health Speed Attack P.Def M.Def
0 5122 343 4012 560 603
1 5481 346 4373 610 657
2 5864 350 4461 665 716
3 6275 353 4550 725 781
4 6714 357 4641 790 851
5 7184 360 4734 862 928
6 7687 364 4828 879 946
7 8225 368 4925 896 965
8 8801 371 5023 977 1014
9 9417 375 5124 997 1034
10 10076 379 5226 1086 1127
11 10735 383 5328 1175 1220
12 11394 387 5430 1264 1313

Cyclops is a Ranged Unit with an average attack, good defense and low speed. They're considerably sturdier and slower than most Ranged Units out there. The Cyclops special ability allows them to deal a portion of their attack as splash damage to enemies adjacent to their target. This ability is innate, and thus cannot be disabled with silences or ability suppressions — in other words, it's active every attack. 

Properties:

  • Can be affected by the Goblin's ability (bonus speed)
Level Skill
0 Deals 100% damage to its main target and 38% damage to the target's adjacent units.
1 Deals 100% damage to its main target and 40% damage to the target's adjacent units.
2 Deals 100% damage to its main target and 43% damage to the target's adjacent units.
3 Deals 100% damage to its main target and 46% damage to the target's adjacent units.
4 Deals 100% damage to its main target and 48% damage to the target's adjacent units.
5 Deals 100% damage to its main target and 50% damage to the target's adjacent units.
6 Deals 100% damage to its main target and 52% damage to the target's adjacent units.
7 Deals 100% damage to its main target and 53% damage to the target's adjacent units.
8 Deals 100% damage to its main target and 55% damage to the target's adjacent units.
9 Deals 100% damage to its main target and 58% damage to the target's adjacent units.
10 Deals 100% damage to its main target and 60% damage to the target's adjacent units.
 11 Deals 100% damage to its main target and 63% damage to the target's adjacent units.
12  Deals 100% damage to its main target and 65% damage to the target's adjacent units. 

 

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