DECA SUPPORT.
Pirate (standard unit).

pirate.png

Class: Fighter

Weight: 3

Race: Undead

Time: 570

Gold: 500

Level Health Speed Attack P.Def M.Def
0 2236 413 1105 345 288
1 2325 442 1182 376 314
2 2535 482 1289 410 342
3 2712 515 1315 447 373
4 2902 551 1407 487 407
5 3105 601 1533 531 443
6 3323 607 1671 579 483
7 3555 662 1822 631 526
8 3804 675 1858 687 574
9 4146 736 2025 749 626
10 4519 802 2207 817 682
11 4892 868 2389 885 738
12 5265 934 2571 953 794

Pirate is a Fighter type unit with low attack, average defense and speed. Pirates' special ability grants them a chance to strike additional enemy units, adjacent to their target. This is considered a rare and valuable ability among the Fighter units, as most of them deal direct target damage only. Apart from that, Pirates synergize well with Sirens due to their Singing ability, which you can learn more about in that unit's page.

As an Undead unit, Pirates are immune to poison (Razorback's ability, for example) and resurrection spells. Enemies are also unable to use lifesteal or vampirism to restore health by attacking this unit. The Undead also deal 15% more damage to all Human race units.

Level Skill
0 Grants a 32% chance to strike additional enemy units, adjacent to the target.
1 Grants a 34% chance to strike additional enemy units, adjacent to the target.
2 Grants a 36% chance to strike additional enemy units, adjacent to the target.
3 Grants a 38% chance to strike additional enemy units, adjacent to the target.
4 Grants a 40% chance to strike additional enemy units, adjacent to the target.
5 Grants a 42% chance to strike additional enemy units, adjacent to the target.
6 Grants a 44% chance to strike additional enemy units, adjacent to the target.
7 Grants a 46% chance to strike additional enemy units, adjacent to the target.
8 Grants a 48% chance to strike additional enemy units, adjacent to the target.
9 Grants a 50% chance to strike additional enemy units, adjacent to the target.
10 Grants a 52% chance to strike additional enemy units, adjacent to the target.
11 Grants a 54% chance to strike additional enemy units, adjacent to the target.
12 Grants a 56% chance to strike additional enemy units, adjacent to the target. 
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