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Cleric Follow

cleric.png

Class: Sorcerer

Weight: 1

Race: Human

Time: 8

Gold: 10

Attack type: magic

Level Health Speed Attack P.Def M.Def
0 166 86 84 134 366
1 168 89 102 139 370
2 169 98 107 145 384
3 171 108 111 151 400
4 173 113 115 157 416
5 174 117 120 163 432
6 176 122 125 170 450
7 178 127 130 176 468
8 180 132 132 183 472
9 182 137 138 191 491
10 185 148 149 206 531

Cleric is a basic Sorcerer type unit, available to players shortly after starting the game. While their stats are sometimes even lower than that of the Enchantress (another basic unit), Clerics excel thanks to their ability that buffs all characters deployed in the same line. As Sorcerers, Clerics can be deployed to any line, both front and rear, and thus it's best to use them with 2 other characters either in the front, or the rear row, to maximize the stat gains from their ability. For example, Clerics can be used together with Maul Fighters and Swordsmen in the front row, or with Archers and Enchantresses in the back.

As a basic unit, Cleric can also be used together with any Lesser and Elder Gods unit without suffering penalties to morale. Their ability provides a considerable stat boost to Lesser Gods units.

Level Skill
0 Increases the attack by 5 and defense by 5 of all characters in the same line as the Cleric, for each Cleric in the squad.
  Increases the attack by 6 and defense by 6 of all characters in the same line as the Cleric, for each Cleric in the squad.
2 Increases the attack by 6 and defense by 7 of all characters in the same line as the Cleric, for each Cleric in the squad.
3 Increases the attack by 7 and defense by 7 of all characters in the same line as the Cleric, for each Cleric in the squad.
4 Increases the attack by 7 and defense by 8 of all characters in the same line as the Cleric, for each Cleric in the squad.
5 Increases the attack by 8 and defense by 8 of all characters in the same line as the Cleric, for each Cleric in the squad.
6 Increases the attack by 8 and defense by 9 of all characters in the same line as the Cleric, for each Cleric in the squad.
7 Increases the attack by 8 and defense by 10 of all characters in the same line as the Cleric, for each Cleric in the squad.
8 Increases the attack by 9 and defense by 10 of all characters in the same line as the Cleric, for each Cleric in the squad.
9 Increases the attack by 10 and defense by 10 of all characters in the same line as the Cleric, for each Cleric in the squad.
10 Increases the attack by 10 and defense by 11 of all characters in the same line as the Cleric, for each Cleric in the squad.

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