Class: Sorcerer
Weight: 1
Race: Human
Time: 8
Gold: 10
Attack type: magic
Level | Health | Speed | Attack | P.Def | M.Def |
---|---|---|---|---|---|
0 | 166 | 86 | 84 | 134 | 366 |
1 | 168 | 89 | 102 | 139 | 370 |
2 | 169 | 98 | 107 | 145 | 384 |
3 | 171 | 108 | 111 | 151 | 400 |
4 | 173 | 113 | 115 | 157 | 416 |
5 | 174 | 117 | 120 | 163 | 432 |
6 | 176 | 122 | 125 | 170 | 450 |
7 | 178 | 127 | 130 | 176 | 468 |
8 | 180 | 132 | 132 | 183 | 472 |
9 | 182 | 137 | 138 | 191 | 491 |
10 | 185 | 148 | 149 | 206 | 531 |
Cleric is a basic Sorcerer type unit, available to players shortly after starting the game. While their stats are sometimes even lower than that of the Enchantress (another basic unit), Clerics excel thanks to their ability that buffs all characters deployed in the same line. As Sorcerers, Clerics can be deployed to any line, both front and rear, and thus it's best to use them with 2 other characters either in the front, or the rear row, to maximize the stat gains from their ability. For example, Clerics can be used together with Maul Fighters and Swordsmen in the front row, or with Archers and Enchantresses in the back.
As a basic unit, Cleric can also be used together with any Lesser and Elder Gods unit without suffering penalties to morale. Their ability provides a considerable stat boost to Lesser Gods units.
Level | Skill | ||||
---|---|---|---|---|---|
0 | Increases the attack by 5 and defense by 5 of all characters in the same line as the Cleric, for each Cleric in the squad. | ||||
Increases the attack by 6 and defense by 6 of all characters in the same line as the Cleric, for each Cleric in the squad. | |||||
2 | Increases the attack by 6 and defense by 7 of all characters in the same line as the Cleric, for each Cleric in the squad. | ||||
3 | Increases the attack by 7 and defense by 7 of all characters in the same line as the Cleric, for each Cleric in the squad. | ||||
4 | Increases the attack by 7 and defense by 8 of all characters in the same line as the Cleric, for each Cleric in the squad. | ||||
5 | Increases the attack by 8 and defense by 8 of all characters in the same line as the Cleric, for each Cleric in the squad. | ||||
6 | Increases the attack by 8 and defense by 9 of all characters in the same line as the Cleric, for each Cleric in the squad. | ||||
7 | Increases the attack by 8 and defense by 10 of all characters in the same line as the Cleric, for each Cleric in the squad. | ||||
8 | Increases the attack by 9 and defense by 10 of all characters in the same line as the Cleric, for each Cleric in the squad. | ||||
9 | Increases the attack by 10 and defense by 10 of all characters in the same line as the Cleric, for each Cleric in the squad. | ||||
10 | Increases the attack by 10 and defense by 11 of all characters in the same line as the Cleric, for each Cleric in the squad. |